- Advertisement Based on the classic game show that began in 1961, with many editions printed starting in 1962. Each edition featured a different set of words, although later anniversary editions used words from previous sets. The object is for one person to get their teammate to say the password given a one-word clue for 10 points.
- Password (video gaming), a video game saving method Passwords (2000), a book by French philosopher Jean Baudrillard, published in French as Mots de passe European Strategic Program on Research in Information Technology (ESPRIT), a project researching X.509 technology, called Password.
I’m always on the lookout for fun review games to play with my students. When I first started teaching, I had a group of students who were very into sports and games. They would ask me almost daily if they could play games. I was happy to play more games with them as long as the games were effective at reinforcing what students had learned.
Game Called Password
My philosophy on games has always been focus on engagement over entertainment. The measure of success of a given review game is based on how much each student is engaged, not how much each student is entertained. There is a huge difference.
While searching for new games this week, I came across a game called the Password Review Game. It doesn’t take long to explain and it is very easy to set up. In many ways this game is similar to the Pictionary review game or Guesstures review game I’ve written about in the past. Password is based on an old television show of the same name that first aired during the 1960’s where a person was given clues about a word on a card to get points.
Autofill is a great setting if you don’t want to have to remember and type in your password every time you log in to an online account. In fact, we highly recommend you use a password manager.
The Password classroom game is engaging because students must come up with creative clues to get the players to guess the word. Everyone in the class listens to the clue too and is able to judge its value. For these reasons, it is not just the players in the front of the room that gain the most from playing the game. The entire class is potentially involved throughout the game. For a teacher and catechist, it is a great way to check for understanding of words based on the clues students give and the guesses players offer in response.
How to Play the Password Classroom Game
1. Select two students at random from your class. Have them stand in the front of the room facing the class with their backs to the whiteboard/chalkboard.
2. Write a vocabulary word on the board.
![Password game cards Password game cards](/uploads/1/0/7/2/107201719/278700843.jpg)
3. Select a student to go first. He/she must select one of their classmates to give a clue about the word on the board. Once the contestant hears the clue, he/she must guess what word is on the board. If the answer is correct, that student stays standing in the front and the person who gave the clue comes to the front to replace the competing student. If the answer is incorrect, the next student has the opportunity to call on someone to give a clue and guess the answer.
Password Game Rules
- Clues must focus on the meaning of the word. They cannot give hints based on words that rhyme or give any hints as to what letters are in the word.
- Clues cannot give away any part of the word, especially compound words.
- Players must call on a variety of students. They must not call on their friends over and over again.
Variations of the Password Review Game
Once you get the basics down, try using some of these alternative approaches to the password game to mix it up with your students.
The Class Stands Until Called Upon
Occasionally, a few players will only call on their friends. You can try to enforce a rule about this, but it can be sometimes hard to track. One way to make sure all of the students are getting a change to participate is have them stand up. Once they are called on to give a clue, they must sit down. When all of the class has been called on to give a clue, then you may decide to end the round and call up two new students to play.
Two Teams
Divide the class into two teams. Select players from each team to come up to the board. The players call on students from their team to give them clues. If they guess correctly, then their team earns a point. If they guess incorrectly, the opposing player gets a turn and an opportunity to score points for her or his team.
Time Limit
Instead of alternating between players, you may instead establish a time limit for each player to guess the word. They would be given a time limit like one minute to call on as many students as possible to give clues until they are able to guess the answer.
Clue Limit
To try to cover a wider range of words and concepts, you might want to establish a clue limit. Players will only be able to call on a set number of classmates to give them clues. Once they use up all of their clues, they must guess the word or lose their spot in the front.
Use Cards or Slides
Rather than writing the words on the board, you may decide to write them on cards that you can use and save for other classes, later class sessions, or the next year. Or if you use an interactive whiteboard or LCD projector in your room, create slides with the words on them ahead of time to display for the class to see.
Select New Words to Assess Prior Knowledge
Password is a great review game because it allows you to check how well students understand words and concepts based on the clues they offer as well as the guesses by the players. It is also a good way to see how much students know about words and concepts you are about to teach in class. You might also use words that are not the focus of the lesson, but are crucial for understanding the new concepts you are teaching. If you are teaching a lesson about the gifts of the Holy Spirit, you might write the name of each gift on the board to see if students know their definitions regardless of their significance as gifts of the Holy Spirit.
![Called Called](/uploads/1/0/7/2/107201719/872158647.jpg)
What it is: A talking, guessing game for four players
Best for: Teens to adults
What you need:
- Only a list of words (and I’ve gotplenty for you)
How to play: You play password with two teams of two. There’s one word (the password) that one player on each team knows, and both are trying to get their teammate to guess the word first by taking turns giving one-word clues.
Here’s how it works.
2ne1 missing you mp3 free download. Let’s say our players are Ben and Brooke (on one team) and Dan and Donna (on the other team).
Each team chooses one player to go first. We’ll say Ben and Dan. Using a word generator or paper slips or cards with words written on them, one word is chosen, the word that will be the password for both of them. We’ll say it’s “key.”
Ben and Dan both know the password, while it’s kept secret from Brooke and Donna.
Once Ben and Dan both know the password, the game can start. One of them will go first, say Ben. He gets a chance to get his teammate Brooke to guess the password. The trick is, Ben can only give a one-word clue. He might say “lock.” With her one-word clue, Brooke thinks and makes a one-word guess as to what the password might be. She might say, “door?” Because she guesses incorrectly, it’s now Dan and Donna’s turn.
Dan can now give Donna a one-word clue. He might say “metal.” Now Donna has the benefit of knowing Dan’s clue (metal) as well as Ben’s (lock). But she might still guess incorrectly and say, “safe?”
Now it’s Ben’s turn again. He thinks hard and gives the clue “unlock.” It’s Brooke’s turn to guess, and now she has three clues to work with: lock, metal, and unlock. That might be enough for her to correctly guess, “key?”
Play goes back and forth between the two teams, as many turns as it takes, until someone guesses the password. Once someone correctly guesses the password, the round is over, that team gets a point, and you start another round. Switch roles first, so Brooke and Donna are giving the clues and Ben and Dan are guessing. Every two rounds, switch which team goes first.
That’s the basic gameplay! It’s simple and might even seem boring, but it can actually get really funny. You might have seen the game played on the Tonight Show with Jimmy Fallon.
The game is also a fun test as to how well two players know each other. The more you know about your partner and the way they think, the better chance you have of figuring out their clues. For example, once when my husband and I were playing, the password was stomp. The other team had given the clue foot, and it was my turn to give my husband a clue. Our three-year-old daughter was going through a very stubborn phase where she was apt to throw mini tantrums, so I only had to say Annelise for my husband to know exactly what I was talking about. ?
As for what words to use, the word lists for catchphrase, either easy or medium, might work well. My online or app form word generator is a great resource. Multi-meaning words like organ and wave are always interesting, because the clue-givers can say any one-word clue they want, even if they use a different definition of the password that has previously been used. The same goes for words like coach or bruise that can be either verbs or nouns.
Rules: Like in catchphrase, rhyming words are not allowed as clues. So, for example, if the password were sassy and someone, after a few rounds, tried to use the word Lassie as a clue, that would be against the rules, because sassy and Lassie have no relation except for the fact that they rhyme (well, unless you have a pet dog named Lassie with some serious sass). The same goes for using clue words simply because they have the same first letter as the password.
Variations: The game is similar to catchphrase.